The thing I'm most proud of so far is my lipsynch, which I did during the first half of 2009. I thoroughly enjoyed making and animating it. I'm so proud of it, especially since the whole thing, from concept to final animation, was done in 6 weeks. The animation itself was done in less than 2 weeks. Heres my final concept…
This is the concept art and final model of my first character, made in late 2008. Also did animation loops for the character: [ame] http://www.youtube.com/watch?v=3fGvdhrPR4I[/ame] Which reminds me, my first ever 3d animation was for my bug ^^: [ame]http://www.youtube.com/watch?v=ohjS6z5ENxw[/ame]
Another character I modelled and did animation loops for, unfortunately I haven't gotten around to rendering a good still, or the animations like I did for my first character... But here's what I have got, my final concept, the best render I have at the moment and some in game footage from Unreal Tournament 2004: [ame]…
Yeah...when I did these things I was relying purely on uvmaps, and tiling I didn't do any unwrapping at all. Didn't know how to at the time. I just got out the room's max file and started unwrapping things today. I'm so out of practice it's taking a while though. I haven't done any 3d since half way through last…