Well, I rebuilded lowpoly and removed these intersecting pieces. And here is diffuse tryout. I know it's looks like crap, but I hope it will be better. Someday.
Guys, I'm really sorry for raising this dead thread up, but I'm back from a looong vacation, and ready to finish. Here is some quick normal+AO (as diffuse) tests in Maya and Marmoset accordingly: Any C&C will be very appreciate.
Guys, this is my very first next-gen character, and I'm afraid, I can't handle with animated faces. So I just reduced the faces mesh, and rebaked normal+AO. Also, any advices about diffuse texture drawing will be very appreciate.
Ok, it will be the very last shot. I've tried a many different ways to paint it, and looks like I finally found a nice one. God help me. Sculpting is a MUCH easy than the diffuse painting. I hate it. Really. It still deep in progress, but I'll finish it in this time. C&C please. Working process from the zbrush:
Cap Hotkill, you are totally right. The point is that this is my first diffuse work, and I really don't planned anything, so it's an improvisation - that's why here is such eclectic style. I guess, I will work with it in Photoshop, but not so hard, otherwise it just won't be finished in this millenium. Let it be:) But if…