My friend is trying to export some texture thingy he did in zbrush with polypaint. His using a PC, zbrush 3.5. He says there has to be a way of doing it ... i dunno how to do it ... do you guys know?
Old thread, but for the new question: All you need to do is give the mesh some UVs and you'll be able to bake the polypaint to them. What is most likely happening is that you've also created a new blank texture while clicking around, so as soon as you apply the UVs you end up seeing that texture instead of the polypaint.…
Is this with v3.17.0 beta? I tried exporting a highpoly head with polypaint from Zbrush 3.5r3 into Xnormal v3.17.0, set up the basics and selected "Bake base texture" but it dont seem to pick up the polypaint color info? All I get is the red mismatch color. Anything I'm missing?
http://www.zbrushcentral.com/showthread.php?t=81506 this here allows you to press one button and bring your model into max with the polypaint on it as a texture,
Thank U! I was looking for a way to get my polypaint in to my retoped/UV-mapped Head, and this was so simple! :) AND for the record the retopology works better now in zbrush than it used to do.
the new xnormal, supports polypainted obj's. just export the obj and bake base texture in xnormal. this is nice if you are baking normals anyway, its pretty fast and you can do all your bakes at once.
If he's planning to bake maps then he will have a high poly and low poly mesh already. Show him this video to get his polypaint baked in Xnormal. It's quick and easy; can't be simpler than following a video. http://eat3d.com/free_zbrush_xnormal_pipe
He'll need to auto-UV the highpoly in Zbrush, most likely using PUV tiles. Then as Jordan says above, do Tool->Texture you can select "From Polypaint". This will make a texture that can be assigned to the highpoly in any other program.