Hello, i've ran into another problem with the texture- i have unwrapped my model with its' texture but when i try to export it as a jpg it brings me the texture i've imported in order to place on my model-how can i export the unwrapped texture? (the option new from polypaint in the texture map is unavaliable for me....)…
1) Bring the mesh down to level 1 sub division. 2) create UVs 3) Bump the resolution back up to the max level. 4) Under the Texture tab that is right under UV tabs, Texture from Polypaint. 5) Clone the texture. 6) Under the texture menu click flip Vertically. 7) Export the texture. Exporting the entire mesh with the…
My friend is trying to export some texture thingy he did in zbrush with polypaint. His using a PC, zbrush 3.5. He says there has to be a way of doing it ... i dunno how to do it ... do you guys know?
Firebert: ZBrush 3.5 is pretty good with reimporting meshes and such, but your workflow does make a lot of sense. I haven't seen any resolution issues in the latest version of Z, although I can't actually remember ever running into them in the previous version either. There were some real quirks with importing meshes in…
Jackablade: I suggest setting up a macro on startup to set Export xyz offsets to 0 and Scale to 50 (works for me) so the scaling says consistent and plays nicely with Max/Maya etc.
the new xnormal, supports polypainted obj's. just export the obj and bake base texture in xnormal. this is nice if you are baking normals anyway, its pretty fast and you can do all your bakes at once.
Is this with v3.17.0 beta? I tried exporting a highpoly head with polypaint from Zbrush 3.5r3 into Xnormal v3.17.0, set up the basics and selected "Bake base texture" but it dont seem to pick up the polypaint color info? All I get is the red mismatch color. Anything I'm missing?
Eww Auto UV. Don't do that. Unwrap it properly in a seperate program so that you're left with a texture you can actually work on. *Once you've got that imported back in, you'll need to select "New from polypaint" in the Texture Map panel of the Tool menu. *Now click "Clone Txtr" to copy the texture to the texture menu. *In…
Jackablade: it's easier to have two meshes (imo) one that is your final bake mesh that has good unwrapped UVs and one that is in high res ZB with auto tiles (if you're working with polypaint), that way you don't have to worry about reimporting the bake mesh and hoping the projection runs smooth and your mesh doesn't…