My friend is trying to export some texture thingy he did in zbrush with polypaint. His using a PC, zbrush 3.5. He says there has to be a way of doing it ... i dunno how to do it ... do you guys know?
Thank U! I was looking for a way to get my polypaint in to my retoped/UV-mapped Head, and this was so simple! :) AND for the record the retopology works better now in zbrush than it used to do.
He'll need to auto-UV the highpoly in Zbrush, most likely using PUV tiles. Then as Jordan says above, do Tool->Texture you can select "From Polypaint". This will make a texture that can be assigned to the highpoly in any other program.
Firebert: ZBrush 3.5 is pretty good with reimporting meshes and such, but your workflow does make a lot of sense. I haven't seen any resolution issues in the latest version of Z, although I can't actually remember ever running into them in the previous version either. There were some real quirks with importing meshes in…
Is this with v3.17.0 beta? I tried exporting a highpoly head with polypaint from Zbrush 3.5r3 into Xnormal v3.17.0, set up the basics and selected "Bake base texture" but it dont seem to pick up the polypaint color info? All I get is the red mismatch color. Anything I'm missing?
1) Bring the mesh down to level 1 sub division. 2) create UVs 3) Bump the resolution back up to the max level. 4) Under the Texture tab that is right under UV tabs, Texture from Polypaint. 5) Clone the texture. 6) Under the texture menu click flip Vertically. 7) Export the texture. Exporting the entire mesh with the…