I'm also curious about this hard-edged workflow in ZBrush. This looks soo clean. A very nice result and certainly means another option in one's hard-edged aresenal!
I love it, you were able to obtain all these hard edges with zsketching? Absolutely amazing work! Reminds me of a Eva' Unit, I hope to see this low poly and ingame!
Looks like an Uber Geth (yeah I know I have been playing Mass Effect 2 for far too long now :D) but anyways, great design, love the hard edge zbrushing
awesome man, fucking love your elite too. you are the best hard surface modeler i've seen in zbrush thus far, except maybe this korean guy. [ame]http://www.youtube.com/watch?v=Skp_HSyCV0E[/ame] you should check him out, you guys would probably be friends XD
if i had to guess how this was done : after you flesh it out in zsketch you go in and use the retopo tool to build up all the larger hard edge shapes, then go back and add in greeble details.. probably used some custom alphas, and just a metric ton of the new planar brushes? you might be able to do it all with just the new…