I kinda hate the use of Normal Maps on skin, and cloth. It looks awful when it moves and deforms like rubber, while the wrinkles remain intact. I also hate how hair is crappy in 99% of the games, and notice when developers try to use 8-bit alpha transparencies ANYWAYS, but live with a crappy 1-bit cutout that looks crappy.…
I unwillingly do this all the time. Having previously worked as a QA tester for almost 2 years I spent a lot of time looking specifically for bugs. (Things like texture seams, collision that didnt match geometry, z-fighting, etc..were considered art bugs) I already liked looking at the art in games for inspiration,…