Once you're at it long enough you'll be able to see in edgeloops. If Maya has edge tools like Modo, you can highlight loops and 'scan' around the mesh. It's helpful in identifying places to terminate. If there is a pen tool for cutting multiple edges inside of polygons, make this your best friend, you can redirect loop…
Hi zakhar, I did a paintover to explain the problem loops in the mesh: Instead of making the hands curled in, model them in a flat pose ( the wrist too).
>.< lol, sorry, I guess I wasnt being clear when I said "I don't know how to terminate edge loops". Basically, i have trouble cleaning up an area so that it remains all quads, with no tris or n-gons.... so i end up making a mess, like i did behind the ear. I hope that makes more sense???
Thanks guys! :) I think my main problem is that I have no idea of how to terminate edgeloops. Like Tim said, my deltoid isnt very well defined. But i dont know how i would define it without throwing a lot of loops at it :poly122:. Most of the time, it ends up looking something like this: Im pretty sure I'm doing it wrong.…