It's shaping up nicely. Your topology flows well but is unnecessarily heavy in areas, for instance the deltoid isn't defining much. These polys could instead be used to better define the ear or finger.
Thanks guys! :) I think my main problem is that I have no idea of how to terminate edgeloops. Like Tim said, my deltoid isnt very well defined. But i dont know how i would define it without throwing a lot of loops at it :poly122:. Most of the time, it ends up looking something like this: Im pretty sure I'm doing it wrong.…
Whoa, thats a definate improvment over the original torso. The hands are also much better, as for being more "orcish" i'd have a go at fattening them out. From what i've seen most orc's (as if its a real creature :P) seem to have chunkier hands than we humans, also have a look at the way the hands are done for the "hulk"…