What's with all the recent games with out of the box pixel shaders. Between Batman and this, there is no color variation built into the shaders to emulate material types, and it's just not that hard to code. Every surface looks dead in terms of light response, but that's been my crit of the previous God of War games also.…
After much biting my nails on deciding whether to make a purchase for FFXIII or GoW3, I think I'm gonna purchase this one and perhaps even give ol' XIII a miss completely. Friday can't come soon enough :)
loved it, but two things i didn't like, the ending could have been better, dragged on too long and wasn't particularly epic and not enough variety in weapons, three variations on the blades and the gloves... would have liked a bit more. looks amazing though, will start my chaos mode play through soon
if you're not gonna play it, check these out. guy does full run in HD on chaos mode, no upgrades. even if you are going to play it, i suggest watching this first video just to see how fucking incredible it is. wait, cinematic is over? wait, i'm playing right now?…
thats not to say i agree with it, i just know where they are coming from. i still think they could of thrown some noise in the spec map or some type of pattern to break up the highlights, but man in motion on a giant screen, there are some very picturesque moments. it was so pretty in fact that my wife let me keep playing,…
How does deferred lighting affect memory usage and overall performance when streaming/dumping data? To me that's part of the big win when it comes to keeping the frame rate fluid with so many light sources and fast pace of the game. Dante's inferno also made due with deferred lighting and it so it was kind of funny playing…
Damn that was awesome. I was trying to avoid checking it out until I picked it up, but I couldn't resist any longer. I had some stuff come up and I had to put off buying it for another week... It looks more fun than it does pretty, which is how I would prefer games be played. I'm also disappointed at the same time, I…