This is my first attempt at creating a vehicle of any type. Im usually more of an organic modeller so hard surface modelling is quite new to me. Basically im attempting to create a batwing, based on several references which have been combined to create one vehicle. im aiming to get it into the unreal engine, so the idea is…
Oh, yeah, if you're going to get that into ZBrush I'd say you're on the right track, those loops are definitely going to help. You might even wanna create a few additional loops on areas where polys are too big. You can do this easily with the Swift Loop tool, on the Graphite Modeling Tools > Edit panel. Just point where…
hey guys, iv followed ur advice and chopped the mesh up into several pieces. Iv optimised the mesh a lot to create the low poly version. Its at around 5000 tris at the moment and still maintains the same overall shape. il post some pics of that 2mora. Really gona be trying to progress with this pretty quickly over the next…