Bump So, as good as that was, I found yet another way to do this. a way thats better. I call it the "Top-Centered Flared" method. It is completely seamless over 90% of the object even with normals applied. It takes a lot of work to do it though. And some of the information may not translate so well to your software…
@JoshexDirad If you are using prerendered and realtime graphics and the normals aren't properly aligned for one renderer, can't you use something like Handplane or an equivalent to create a matching set of normal maps for each if the baking renderer can't do that? The textures for the prerendered stuff don't need to ship,…
OK, here's the mapping it's literally top to down, I just evened out the rings so they occupy the same width of the texture as eachother. One caveat is though I can only show one image at once, I selected the top of the sphere, then set a "top image" to bake to, and selected the bottom of the sphere and set a "bottom…
LOL I have to update this thread because I understand WHY seams and creases are made. OK First I must define Seams and Creases. Seam(s): to refer to a place on a surface where 2 materials or textures meet; in which the pattern of the pixels is broken causing a visible line. Crease(s): to refer to a place where CONFLICTING…
@Noren you read it correctly. however in my experience baking and display rendering engines are not always perfectly aligned. especially when you are using more than 1 rendering engine (one for rendering animations, and one for rendering real-time content(in the editor or a game engine). so you can't always count on them…
I usually cut my sphere in half along the middle loop and then make a 'half loop' cut from pole to pole. You have to be real good at hiding your seams, but it creates less distortion. I do things the hard way though so I'm sure someone (Vig) will come along and make me look like an ass...
Heh I get schooled all the time, won't be the last time =P Always learn something new. Now that you mention it, I remember it coming up in a previous "how do you unwrap a sphere" thread about a year ago. I think Mojokey brought up the geosphere? Because about that time I convinced our modelers to start using them for the…
I would like to bump this post to post the outcome. The system I proposed would Epic Fail if using normal maps. and did so. There is another system that I have come-up with and tested with normal maps. I almost have it perfect. controling the border margin of the map is the final step. What did I do? So you have to keep…
Hi, this will be my first post here if lag doesn't kill it. seriously theres a delay while typing. notepad copy pasta time. I too have been studying this, for exactly the same reasons. first off, I am a blender guy, so this help may need to be translated into Maxese. I just posted how to do this, here:…