we used 1024x512's for the player's third person weapon in the last game I worked on, I definitely don't think that is too small for a FPS running in HD. Besides, this is a portfolio piece, so aiming for higher specs helps to future proof it. Additionally, it makes good sense to author high and scale down as needed during…
Thanks for all the great feedback guys. Kinda turned into a battle of the resolutions there for a sec. I ended up going with the 2048*1024 for now. I don't think it's too big, and I definitely agree w/ you Ghost - aiming for higher specs for a portfolio piece is a great way to "future proof" it, that way I'm not re-doing…