So, it took me a while to update this because i had to actually unwrap a 150k poly floating island with the most poly confusing cave system, unwrapping this was a circle of hell i tried to avoid but now its done and it has temporary textures on. also tweaked the lighting ever so slightly, anyways i think it really adds…
so tried to throw in a quick and dirty floating island, the idea is i will use as much of the underside of the floating island as possible.. so as to make use of all that otherwise wasted geometry, that means the base has to go deep down to basically the bottom of the level.