I would like a script that scales my UV-shells to as close to 100% UV-coverage as possible. Because I usually don't bother with stacking before I have all shells unfolded first. But I hate when you've stacked them neatly just to discover that your shells are slightly too big or too small, and you'll have to rescale and do…
I normally unwrap everything either planar map or a quick flatten (so everything has UV's), if I flatten I'll normally do it in groups so things are a little organized. - Then I run MoP's normalize script which makes sure the scale between the pieces is consistent, it was included in Renderhjs's TexTools too. - Then I…