The tail might be a little high, depending what style you're going for. Real cats have rectangular asses, and when they go on their hind legs, the whole rectangle rotates so the back is facing downward, so the tail comes from the backmost edge of the rectangle (which used to be the topmost in quadruped mode) which is also…
Hey everyone, I'm back with some updated topology after studying a bunch of models and helpful links from CGTalk, here we have the current mesh all color coded for convenience. No Tris what so ever, a few poles though. Happy to hear any critique/ see any paint overs for changes you'd think would be beneficial. :) Also it…
Make them with the sort of padding (dunno the name) that you see on a paw. I would make them less smooth right at the tips and make it a sharper curve. It will have to have oversized hands or shrunken objects. Right now the gaps between "fingers" is really too stiff. Make the fingers themselves have a puffier roundess that…
I actually don't really do animals either, I mainly work in hard surface modeling if I can help it because topology rarely comes up as a problem issue. The issue with the tris is that every good soft body model I see uses natural edge flows along where the actual muscles would be on a person and it makes for really well…