Yea I agree that you have a bit too much variation and contrast in the diffuse on some of those, especially the pillars. It makes the scene look too busy, and masks all the great shapes you have in your high poly. Tone that down, and I think the scene as a whole will look much better.
Nice highpoly assets, the lighting in the UE3 scene is destroying your work though. It looks over lit and i have a hard time reading and shapes. If you're not using lightmass I suggest using that, use a dominant directional light to get nice shadows. Try starting off with the 1 directional light and turn diffuse boost in…
Some very solid base assets here. Bit over saturated and there might be a bit too much contrast in the diffuse, especialy in your darks. This is a common mistake, making single assets look really cool by increasing contrast and bumping up saturation, but if you want the lighting and shadows to look better in the scene,…
First of all, sorry for my terrible lack of updates recently - I really have no excuse. Thank you so much for all the comments so far, they've helped me alot - it's amazing how much you don't see when you've been staring at the same thing for so long. Replies: @crazyfingers - Thanks a lot for that. Took a look around some…