Some very solid base assets here. Bit over saturated and there might be a bit too much contrast in the diffuse, especialy in your darks. This is a common mistake, making single assets look really cool by increasing contrast and bumping up saturation, but if you want the lighting and shadows to look better in the scene,…
Had the same fears when i first started, that heavy tweaks to materials would start making the game chug, this really isn't the case. Best thing you can do, especially since you're learning UDK is to learn how to tweak textures in engine. It comes at virtually no cost in performance. I'd highly reccomend opening base…
thanks for the reply! good to know! i agree, i think the lighting doesnt have enough contrast just yet but i'm sure that'll come with time. its hard to make out the pillars and other assets in the scene when everything kinda looks the same but maybe some changes in the lighting would benefit your scene instead of changing…
Has anyone found or can anyone create a small guide to how best to represent the stained glass lighting in UDK? It has recently come up in a small project I'm working on and the two links given in this thread are not detailed enough for me (I'm pretty new to UDK). The addition of that lighting would really make it pop!…
Thanks ajr - My render setup is pretty much a basic 3 point light scheme with a strong rim. I'll post up a short guide to how I go about it - It's nothing special and probably not very efficient but it works for me - I have read that some people do it with just three lights and achieve renders much better that these - one…
Looking reallllllllly nice man. I have no crits, but I have a suggestion if you feel up to putting in the work, lol.. You have a really nice stained glass window there, if you were to change the direction of the light you could add in a nice coloured shadow on the ground or walls... like so: It would help add some colour…
I tend to agree with Ged. I'd add more color. The grass is a great start, you can keep it all earthy and such. It just needs something extra. Being an old Cathedral, let's assume that they would have decorations and banners hanging down (more than Catholics do this but its who comes to my mind) to symbolize different…
Your high poly work is great! And your final assets are also nice, good texturing. but I don't like the ingame screens. They feel monochromatic, pale (or washed out) and lacking contrast and the lighting is not helping at all. I'd say to try and mess around with the scene a little bit more, go ahead and tweak the lighting…