I absolutely will! (: Ah, thank you very much, TF2 was ofc a big inspiration for us. I've done a base metal diffuse and started to work a bit more on the barrel. The ambient occlusion that's on is a failed bake from Xnormals that will ofc be updated. The diffuse also work as a spec for the moment. Using Kodde shader 0.6.
Haha, well it's all about them two little nerds fighting for open source. Kinda :D Here's a vid to [ame=" https://www.youtube.com/watch?v=q2B02jGhMZw"]http://www.youtube.com/watch?v=q2B02jGhMZw[/ame] Details in the normalmap and some diffuse testing