Now this is something I'm already halfway sortakinda decent at, but could use some nice tricks and tips to make things that much nicer. Basically, I want to make landscapes about as good as Robert Briscoe, and like I said, I can come sortakinda close. My texturework is actually pretty decent, but my landscapes thus far…
Sage. I'll try to do that. Considering I planned on cutting up the mesh once I was done (I'm doing at least an 8k megatexture, and wanted to split apart the mesh and do it piece by piece so as not to blow up my computer), so in a way, doing it the way I'm used to works in my favor. Vrav, I've already started my rocks and…
Ahh, cool! I'd say the scene just needs props, like reusable boulders of various size to add geometric variation to the rougher base. Which you probably planned to do already. (: There is one neat trick posted by Slum in this thread, bit extreme and intended for baking down to normal maps, but could be used at a lesser…
Gotta say, he's good, but I don't really like how blatantly photo-sourced the textures look. I'd probably admire it if played in a game, but the stills look Source engine, which in turn looks very 2004. As for your goals... why not just think about what you like about his work? The level of detail is nice, but what stands…
with vegetation the hardest part is getting the alpha. there is a tutorial worth paying for out there that shows how to "easily" use channels to select and mask out what you want. It's a little involved, but it gives fairly good results. You would just have to adapt it to your needs. The course name is Photoshop CS2…
102 hours? Good thing I'm not in any big rush. I'll go ahead and grab it. :P Well, I'm planning on going a little overboard with the geometry to get some extra detail in since I'm stuck with only using a diffuse for a IdTech 4 megatexture. I'm aiming around the neighborhood of 3000-4000 tris. If I can pull it off, the mesh…
dude work in chunks, mesh it together at the end. You seem to have the basics down. Make large masses then refine. When I make a low poly mountain for example I just edge extrude and layout what the scene should look like. I usually have a clear idea in my head though. It's better to have reference though.
Well, the only thing I've got to show off at the moment is this. The rest of what I've done is experimentation work. Just me goofing around, trying to get a feel for things. I've been doing everything you've mentioned. I've studied Briscoe's stuff (as you can tell, I really ape his style), I've got tons of nature shots…