ok, here we go. Here is a rough and quick example of what i meant in my previous post. Please note that some stuff (especially textures) r only basic and simplified examples which show my point, and they were not fully elaborated for final quality look :P First of all, when u deal with low-poly vegetation u need to look at…
yes and no :P If you would reproduce exactly my example u could use Illustrator or similar because I used only plain color. But u would supposed to have some bark texture on that ivy :P And that bark texture would need to follow the shape. Therefore doing it in 3d app is better because u can assign some simple tileable…
there is definitely something wrong with tree/ivy thing. First of all i don't see any transparecy, maybe u haven't activated it. The shape is incoplete as well. In addition to that u need several basic planes to be perpendicular to the wall in order to create branch volume. Overall texture should have less branches and be…
Matroskin: The transparency is there. What could be not causing the transparency is the amount of planes I'm using to try to get show volume. I could remove half the planes and test it out just to be sure. I think i know what you're getting at with the perpendicular branches. Will work on. As for your example, that would…