Chronic> I'm not sure if I saved that exact same scene that is represented in the last image, but the bundled one is pretty much the same. Texture compression is the main difference. Btw I was lazy and re used old UV layout from when I used a transparent cornea, so I'm not using the UV space efficiently here. There's also…
Well I incorporated the eyelid shadow through a polygon plane as a feature in v0.3 and created a new bundled example scene. Hope you like it. You can download the shader here, at bottom of page. **Changes in v0.3 since v0.2** Added drop shadow fake to simulate the shadow under the eyelid. This is done by creating a polygon…
Hey gang, Here's my EyeShaderSimple. It includes what I find to be the necessary components for making real time eyes. This shader is created for Maya, but I don't see any reason for it not to work with 3DSMax. I created it using Mental Mill and exported with Custom CGFX preset. There's an example Maya scene bundled. You…
Brice> Thanks for the feedback. Someone above already suggested parallax mapping and I'd very much like to try it, but the mental mill implementation -> maya is borked :( The specular seems to behave quite well imo, but I haven't studied eyes in detail to know for sure. There's a gloss factor and possibility to use a gloss…