pelt mapping is overrated and rather bad implemented in max with the separate and tiresome seam marking. What you should care however about is the relaxing of the uv's and max is actually quite good at this.* Just select all the faces and have some planar mapping (in the edit uvw modifier panel) which will cause the whole…
Personally what you have already isn't all that bad. The only advantage of pelt is that its going to stretch it, then relax it and its probably going to look worse. You can cut out the middle man and relax certain areas with soft select turned on, like around the ears and nose. To actually get it to work I think you need…
Ok I tried it. Afer Relaxing one half looked OK. But another one is still bugging. This is how the UV are looking: And this are my Seams: Edit: Right it always ataches the Stretcher around the eye.