Thanks Simon! Callesw: I used Tpose master to pose her in Zbrush. Basically it creates a low subdiv cage for you to pose. I mask and rotate limbs, use the smooth brush and work out any kinks etc. Its quite an archaic way of posing a character tbh, but i like it. Once you've got something you like, you can click to send…
Played with a kind of marble / ivory look in keyshot. Also wanted to throw this up as a bit of a keypoint in my sculpting. Super important part of all my female bodies, probably the area I spend most of my time on - Im super obsessed with getting this area to feel soft and rounded, and not overdefined or harsh - its a…
Awesome! Your attention to detail really shows, and you definitely nailed that softness bit. I'm not much of a sculptor myself, but I can imagine you might have spent a lot of time brushing out the forms gently to get the look that you want. For myself I always get too impatient on my own works and they never come out this…
Awsome sculpts, like the last one a lot.Appreciate your guidelines for the female form a lot,and want to ask what is ur approach to posing and refining the form/anatomy to the selected pose.Do u use reference images for the pose to guide ur anatomy or do u do it out of ur head? I am starting my pose from an rigged skeleton…
New sculpt for Kingdom Death - Spider Silk Assassin, WIP! LongJH: Man tbh i think im the opposite - i spend so long on tiny things that dont REALLY matter to much, ive always admired people to dont care about details and can just nail main forms effortlessly. Its really difficult to reach this point. As far as advice goes,…
Hey Marrakech, definitely use reference man. Find the poses you like from other figurative studies, photography, especially ballet, and other dancing photos etc. You can usually get something going and find some good references based on these. I dont rig my characters, sculpted in zbrush and then tpose mastered with…
Yeah man its a real buzz seeing it in real life... sucha shame its only 37mm tall though, i want to get into making some big ones :) The considerations really are to do with scale, so many details have to be omitted and things in general should be thick and chunky / solid and definitely not intricate or thin. Its getting…