whats driving the reflection map? never used the 3point shader before. is it just using 0-1 b/w values to determine how much reflectivity to give? the emissive is looking slightly washed out.. maybe by the spec it looks like. but it basically looks like you're losing some of the saturation from the emissive map. other than…
Oniram - Awesome! Glad you like it! Refelection map is a b/w map to determine how reflective the surface is. As for the emissive being washed out... it was done purposely to achieve a sort of translucent look to the plastic that the light is shinning through. I couldn't really do SSS on the plastic so I set the emissive…