Flash is great for indie games but for portfolios it just slows everything down and makes a dependency that might not exist on a potential employer's computer. Another way to look at it is this: If you've got only a few seconds to impress a potential employer do you want to waste those seconds loading some flash nonsense…
You mean triangles right? 2k triangles per item? xD Anyways, I try to shoot for a little less - while also maintaining visual fidelity. The end result has been custom scenes that perform great while looking like many more triangles were used. My motto with game environments is to create more with less; do more with less.…