I can help you out with what I've learned about adjusting vegetation materials to make vegetation look as good as possible. My game development interests started with ToD modding as well; I am known as UltimaRage throughout the Crysis community. 1300 seems like a little much for that bush - try bringing it down to 700 tris…
I saw that also a similar Crysis bush has this same number , actually bit over that in tris , but what u mean by draw calls and where I look for those stats like total tris etc? Also I can't get really " the feel of what's wrong in this bush look , may be maps ? I edited the post above to show , or shape , how to arrange…
After looking how looks ingame I think looks poor , I have now to redo , I will try a different approach , eventually manually draw more shaped tree branches to fill in a more density and scatter more leaves ,remake the main branches too , and also make over the higher poly branches directly the low poly so that I have…
Ok today not really a problem but a request of open opinions .... This is the grass I have been making the last days , I must say that this , altough it may be seeming easy , is what really gived me the biggest problems to get a proper look , I remade textures by scratch at least five or more times , I even downloaded a…
Indeed, but the vegetation models in Crysis are badly optimized. Aim for the Crysis look without the Crysis' waste of tris. Also, Draw Calls is displayed as DP: 2038 (or some other 4 digit number) when r_displayinfo is enabled. Yes, arranging the planes is definitely a pain, but finding the best way to balance visuals and…
Hi , thankyou .... the tree is still wip and I plan to remake the fronds areas to be able to use a modular branches/ leaves system to allows me to create varied shapes in the trees, also I am improving the ivy parts and the Lianas that I do not like much atm ... I somehow imitated the crysis layouts but I don't like them…