I will suggest to split your "Edit UV" button in 2 buttons "Edit UV1" and "Edit UV2" :) and why not add some quick access button like "uv1=uv2" or "uv2=uv1" or "uv2>uv1" or "uv2>uv1" There is a way to have "Split" button only on selected shell? Thanks for the update :thumbup:
Tumerboy & frwanque - thanks. I need to get used to using that edit button on the panel I suppose. The edge/vert align that's used in that top panel fixes the issues of the "linear" button in the toolbar, so I'm wondering if that's just a redundancy, renderhjs? thanks again.
The Split button takes your smoothing groups and sets your uv seams at the hard edges. The UV-Island->Smoothing Group is in the little 'Tools' rollout above the Edit UV button. Are you using the "Smoothing groups from UV Shells" under this toolset?
Bit of a feature request; crop to shortest dimension. Meaning you can set up textures that tile in one direction and have a long, thin UV island be fitted so that it fills the 0-1 space in the shortest dimension, but tiles in the long one. It's possible to do it manually, but a button to do it would be a lot easier.…