It wouldn't be the end of the world to animate one leaf, clone it and then just offset the time - depending on how you're gonna use it, ofcourse. With the out-of-range-function this might work if you have a bunch of them all offset, all over the place, or maybe do the same for a whole bunch of leaves on a branch, etc. See…
Hey, I was wondering how one would proceed to animate a tree along with the leaves (blowing in wind) in a realistic manner. I'm pretty sure I'd be using flex and a wind space warp, right? If not, what tools/plugins (preferably free) are available to help me out? I don't want to have to animate leaf by leaf...
i've seen a lot of times just a slight aimation for the uvs of the leaves (i asume your leaves are a poly plane with many leaves on it? just animate the uvs of one poly chunk so the leaf cluster gently moves back and forth, then clone it around so the geo does not move at all, but the texture of the leaves shuffle a bit
Oh phew, I was really thinking I would have to animate each leaf. Thank god. Many of your suggestions help alot. Thanks so much. I will look into speedtree, since that is what I was thinking of using when you guys told me to animate each leaf :P. I'll look into some plugins/scripts, maybe those can help to. Also, I have…
there's new spring based animation features in the UDK -- i have not had time to mess with it yet but I am sure you could put them to good use. http://udn.epicgames.com/Three/InteractiveFoliageActor.html
Just use bones if it`s for in-game. And no, I hope you were joking about animating each leaf. If you had actually did it, that`s hardcore. You CAN bring in morph info into UnrealED, so using advanced tools in Max would work if you save out the morphs.
Sorry to say, but that's how it's usually done. Each leaf must be keyframed. Other than that, I guess the best way would be to use weighting to dictate what parts are stiffer than others. It's been a long time since I used 3DS Max, but I used weights and bones. Then a few animation curves for swaying in the wind/gentle…
I think SpeedTree has dynamics or some other tree generator does? Whatever it was it rigs it with bones and also applies wind and key frames. That might be a good option if you haven't already modeled out a tree. If you have, you might be able to closely recreate it? Or maybe I was dreaming...
It's for my demoreel actually. But yeah, it is game-oriented. However I wish to make it as realistic as possible, and if I need to keyframe each leaf... this might take a while.