So actually in the crysis terrain mmaterial I shoul duse 4 textures? diffuse , normal m detail and specular? is there any sample of this , for any kind of texture , to understand how each should look like?
Mmm not sure I understod weell , can u post me a sample of what umean? I shoudl so have 3 maps? diffuse ( sand texture ) normal ( made like u described) specular ( gray low noise? )