I will be using Unity3D.. And doing the coding my self (not there yet....... But one step at a time ;) ) I guess I will have to play around with it... One thing I was thinking is to just remove the briefcase completely, then attach it to the character in game with code. But I don't think it will give me the results I am…
Hey guys I have a question about an animation I am trying to do. I am very new to animating, but I think I have a basic idea of how to work with a biped (I have created a few walk cycles using the foot step mode then modifying in free form). Any way, I have a model of a man with a breifcase (see my pnp thread -Lowpoly spy)…