can someone show me an example of what you guys are talking about here? I think it's what I'm thinking but I could be wrong. For example I used to work at a studio where the unwrap for clothes on a character were all straight at the edges, yet they're clothes and I was like I can see the benefit of having straight edged UV…
Straight UV's are still important if you have straight lines on textures This thread for example http://boards.polycount.net/showthread.php?t=68545&highlight=failed+art+test
I have an example, maybe not the best one. http://ericchadwick.com/img/cowgirl.html My texture was pretty low-res, so each pixel counts. I made the UV for the top of the pants totally straight, even though on the model it curves up and around her hips. This let me use a single-line shadow where the belt met the pants, made…