Not criticizing or anything, trying to wrap my mind around it and form my own opinion. I was sold on CB for a while there when viewing Ryan's animated GIF. Then when later viewing the wiki I was convinced that the CB example and Rod Green example were similar, so had to layer on top of each other in Photoshop to compare.…
Can't say I've used tangent space as much as object space in game art - I know, I'm bad, and need to do more character work - but the example being used here seems kind of extreme. If you've got a big spherical bubble like that in your normal map, you probably need to include it in your geometry instead. In tangent space…
@Talon: You're right that method isn't the best, or what I would use personally. I was just too lazy to write a full on tutorial. :poly136: What I would do if I only had Photoshop and the Nvidia filter is: EDIT2: IMPORTANT! Do this whole process in a new document, the conversion back from 16 Bit per channel to 8 Bit per…
Hmm... Eric's blended map looks the same as mine. I did normalize mine before rendering, while Eric's looks non-normalized. But I don't think that accounts for the differences between the renders. I rendered my examples using two simple dot3 lights, with diffuse and specular components. Eric's rendering looks like it has…