for obstacle 2: This isn't a "bad" animation really, but it's really lacking a lot of important life and proper physics. When you imagine the character doing things like leaping over that pit and sliding down the other side, is that how you see it in your head? There's so much room to make it less robotic. When I think…
Hey all, So, in my final semester of school for my games course. We get to specialize, which i chose animation. So, for the capstone ive broken it up into 3 parts. Obstacle Course Cycles Facial Animation In this thread i will be posting my WIP for all in hopes to get a little extra feed back. Here is what I have so far for…
Your 4 legged walk cycle is ackward :P both feet lift off on the same side at the same time.. to my knowledge theres no animals than can do that.. usually its the back left and front right/back right and front left off at the same time.. i think things change up when they are running, bounding, ect but for just walking im…
<wall o' text> thanks for the crits guys! :) dont worry about being harsh, i like the truthful comments. i agree with everything said, and i even saw most of it myself before. im gonna address some of it, but please dont take it as me being defensive. im definitely not trying to be. just explaining. thats all :) the lack…
Nice work, Suggestion for the box lift animation. It think that he should stick his right leg out in front of him before he falls over as an attempt to balance himself up. That would also give anticipation. The ladder fall is a fun idea. Theres two poses there that looks too similar, the first and the third. Also you need…
Overall I think it's looking really good, nice smooth movement and good timing overall. However, there is something about the whole thing that was bugging me... and I think I know what it is. You seem to be neglecting moving her waist and shoulders areas. She seems to lack an "up and down" movement, when doing things like…
Hey, the keys were absolutely awesome! But during the smoothed out animation she looks a bit stiff in some of her movements. Especially the walk after the jump. The arms need a little more sway and a little less stiff. I can't quite put my finger on but if you review from :02 to :04 on the second video you may see what I'm…
After taking another look at it, I have some notes. I haven't read the other posts so I apologize if someone already beat these to death. The run/shuffle after the first jump has next to no up and down motion on the center of mass or root node. It's like he moves in a straight line and the feet shuffle under her, a bit…