Thanks a lot guys, glad you like it rumblesushi, this all started out just to see if i could translate a piece of mirrors edge concept art to hand held specs, this was the result: I was having a lot of fun keeping it low, so i just kinda kept the same theme when i moved on to the outdoor environment
Good to see this taking shape. Unity can be a lot of fun (you know it has bloom shaders right?) One thing I would say is that the environment is not exactly low poly. You appear to have fully modelled railings and chimneys and so on. Maybe it would be best, now that you are using an engine, to set yourself a tris limit for…