I am needing to animate a breaking ocean wave and am wondering if anyone has any experience or ideas to best setup a rig to do this. I have successfully generated a wave animated with morph animation that works extremely well, however the engine it is planned to go in only officially supports Bones-based animation so I am…
Have any examples of the types of waves you want to create? Are we talking white caps or smaller rolling waves? Can you use particles at all? How close does the player/camera get to the waves and at what angle? Do the waves need to interact with anything other than themselves? Does it need to loop? Do the bones need to be…
Why not just replicate the vertex animation with bones? An animated model that moves forward and left or right (with texture scrolling to hide the movement) should work fine. There are quite a few surfing games, take a look at those.
since your engine should support shaders, you could make some sort of terrain with animated displacement map, with like 2 iterations 1. basic shape(heightmap), 2. displacement(normal oriented) then make few frames for both and blend them together over time or something its a rough theory though
Hey Vig thanks for the input. Definitely rolling waves, but will need to barrel and then break on the surface (think surfing) Particles for sure Player will be on the wave At this stage the wave will be isolated from anything else (apart from sitting in the ocean) but will roll in break and flatten back out rinse and…