Hey MoP, I had a question about that tutorial you posted up in WAYWO about using Transpose Master to pose a high res sculpt in ZB. I can get to step 5 just fine, but when I use TPose > SubT, the hi-res sculpt does not update to a new pose, so I was wondering if there was a step I was missing. Here's how I did it: 1) Take…
Hmm, so the low-res TPose Mesh updates correctly with the new pose? But when you transfer it back, it doesn't re-pose the highpoly? Sounds strange, I've never seen that happen before... maybe someone else has an idea :/ For reference, here's the tutorial image kaoticvisions is referring to.
Update to this. I was able to get it to work, and here's how (just in case someone else down the line needs this information). After you export your low-res TPose mesh from ZBrush, make sure you save your tool because you will be using it again. When exporting into your 3D app (mine is 3DS Max) make sure that you do not…
I just started to use Transpose master on this project I've been working on and I've found it to be a miracle feature. During my posing I had saved out a ztool and obj of the posed version and then had a crash. After you close the program, Zbrush no longer connects the Tpose mesh with the Ztool. It reads it like any other…
just some additional info. if you are having problem with vertex reordering in zbrish 3.1. In max if you leave it as an editable mesh, add an 'edit poly' modifier, then export, it seems to work. converting to to edit poly directly doesn't always work sometimes you don't need to do this, but the occasional mesh does( max…
Oops, I forgot to post that, thanks MoP. Something I thought of that might be it---does the vertex ids matter? When I export from ZBrush, the mesh comes out as an Editable Mesh which I convert to an Editable Poly, which changes the vertex ids and I know that's a problem, especially with ZBrush. I'll post some screengrabs…