I fiddled around with SpeedTree not too long ago. It's a pretty powerful tool. It has some really good example files that come with it, too. The automated rigging and deformation is fantastic.
Quick question, are you going to make a high poly for all your assets? It just seems like sometimes it is unnecessary. For example, was it necessary to high poly your barbed wire? I'm sure there are some things that could get away with a simple heightmap generated normal map from Crazybump.
Agreed, adam. The main thing I was trying to get across with mine was the lack of contrast for all the darks that seems to happen in a lot of older color photographs. If you could do that (though probably not as extreme as in my example, which was admittedly way over the top) I think it'd help sell the effect you're…
SpeedTree is included with the UDK, install UDK and there should be a seperate folder somewhere including the exe files... It's really easy to get into and very fun to play around with. Another cool feature in SpeedTree is that you can make the trees adjust to certain things in their environment. There's an example tree…
Clockwork - Oh wow, it sounds awesome. Last I used it we were just feeding it models and it was placing them rather gingerly. Can I see some example's of tree's you've just? Please supply some image links! (Please, though, I ask you don't post the image itself using the image button. Thank you!)
Nice to see you posting some art again! Everything is looking pretty sweet for a rough sculpt :) In the variance example, the pieces that are together in the middle right section caught my eye as looking a little upright and straight when placed together. Kinda like the whole rock is at a 90deg. angle, even though there…
After pulling up many of these stubborn plants from our beachfront this past summer, I notice the cattails don't look quite right. This is a pretty good example of what the whole plant looks like. I'm by no means a cattail expert, but we have plenty surrounding our lake. From my experience and comparing to yours: - There's…