Tri's are 2,594 with 1024x1024 main body Diffuse texture map, a 512x512 Diffuse texture map for the tank treads and a 256x256 alpha texture map. Let me know what you think.
The thing that strikes me the most, is that the low resolution mesh looks VERY rough compared to the texture size. Because if it is for a RTS game, or maybe some iphone thing, the texture is too high res; on the contrary if it is for use in a FPS or third person game in the current generation of games, the model is very…
Ah yes, one more thing, for future reference what would you all recommend as an appropriate poly budget for a current generation xbox 360/ps3 game tank? Texture size I would assume would be 1024x1024.
dur23, thanks for the crit. The problem is I did normal map the treads and wheels, as well as did a height map for the regular texture so that I wouldn't have to model everything out, and then I just did a composite with all the normal maps together into one. The problem with Maya(is what I built the tank in) is that the…