Hey guys, Im looking for some insight on how to change my UV map from 1:1 to 2:1.. basically 512x256. I know I've seen a tutorial around here for that but no idea where to even start looking. Thanks
That's what I do as well, since you'll have to scale the UVs afterwards anyways, if you map it to 1/2 the UV space. One thing that bugs me about adjusting the custom bitmap size in the UV editor is how horribly long it takes for it to update once you type a new dimension in. If there's a texture in the BG and you change it…