Her shirt looks like the front is made of cardboard because it's not wrinkly like the rest on the sides. I'm gunna say you took the wrinkles too far on the sides as well, and the pants texture still bugs me as not looking like real pants because of the missing seams and such. Her hair is also a bit odd, why do her…
The top is a bit different from what she's wearing in the movie, I tried photoshopping a bunch of different tops in photos, and that one was the 'least worst'. And the jeans, yeah that's on my shortlist too. I did the hair to a certain point then left it cos I knew I could come back to it later and repaint it a bit nicer.…
Well here's some of the animation I wanted to do with Helena... [ame] http://www.youtube.com/watch?v=bpAkVmWXOLU[/ame] Geez louize biped is a pig to animate...
Hello! I think palm down is fine - but if you do pose it face down, then you need to suggest the rhythm of the flat of the inside of the elbow slowly becoming the sharp edge of the wrist box. I did it both ways in the past, ie either flowing the edges diagonally or not depending on the animation needs. But yeah you need to…
I agree with pior about the brows. It's almost an art form when shaping eyebrows. Where to pluck/wax to get the right shape which has nothing to do with underlaying bone and muscle. As for the smile and pose, its normally harder to fight some kind of posed position. It's especially true for faces and moderately true for…
Hey everyone, Been working my arts off all today learning UDK, exporting sarah was easy (using actorx) but then spent HOURS stuffing around with materials and textures. Then I got stuck on the lighting in my (very) basic level, she was just a black sillouette. Anyways, that's all sorted now. My new problem is when I import…
Hi Vig, Thanks for the feedback, I don't have to stay with that body pose or face pose. The body pose is just one I've always used, because I had a feeling that modelling joints with a slight bend in them made for a better mesh for animating (I think a long time ago I had some problems with biped joints being difficult if…
Hey everyone, First rough animation tests for Helena: camera orbiting low poly [ame] http://www.youtube.com/watch?v=LggrC7njV3s[/ame] camera orbiting high poly [ame]http://www.youtube.com/watch?v=s6zzIV_91ks[/ame] camera stationary high poly [ame] http://www.youtube.com/watch?v=LwVSVq1UuOU[/ame] Hey nice, it youtubes for…