Thanks guys, Anuxinamoon> After all the texture slots, at the bottom of all the parameters you will have a long list with all the light attributes and slots like "Directional1 Direction", etc. You need to have an object in your scene to define direction and/or position for the lights. For example, try creating a new…
glad to see you found mental mill useful, i sure did. This looks great btw, but im curious if you could maybe detail the edits you did to achieve emmisive, i had messed with this for a while then scraped it for other project but id be very interested in that. also i notice no example of transparency, transparency out of…
have not checked this in a while nice updates, glad to see you got parallax working properly, and glad you caught that problem with the ambient component, i had noticed when playing around and forgot to mention, thats always something to consider when working in mental mill, which makes previewing in mental mill sorta…