scroll down to post number 6, you just setup your network like shown then add the lines at the end of the code. Also you should look up possible blendmodes, or whatever and include those in there, when i made an alpha shader i ended up having as many of the alpha modes as i could find as each situation required something…
Hello! I love your shader, it looks fantastic. I have watched your tutorial 3 times over in anticipation to using it. Sadly, I cannot get past the first step. Whenever I try to load the shader I get a huge string of error messages, an the shader stays the default pink. I thought it may have had to do with maya 2010 64 bit,…
I'm having the same problem as ArchNacho (and same errors) using the following: Win7 x64, Maya 2010 x64, ati HD 5770 with 10.2 drivers (recent) I should add that I'm not having luck with any other .cgfx shaders either, but .fx shaders using the HLSL shader node seem to work. I've got the plug-ins loaded, I'm in the right…
my info is all from the Cg 2.2 Docs available on Nvidia's Developer website. the fp40 and vp40 profiles are nice because they allow for more instructions in the shader they docs suggest those only work on Nvidia GPU's but I guess ATI could have included compatibility for those compilers - I dont have access to any ATI…
sometimes you can force it to work by enabling this maya env variable. Just add it to your maya env file in your user settings. MAYA_ENABLE_HWR_CG_PROGRAMS = 1 that may help, ive had to use that before think some older versions of maya have this problem where it would not detect your hardware as compatible, only seemed to…
if your using the built in parallax node then you need to edit it so y is up i think it is set to z is up. Then you might need to use some of the space conversion nodes. Also ive noticed you have to use incredibly small settings on amount to get it to look semi normal.
as long as they where specifically written for maya all these cgfx and hlsl shaders will work in versions of maya all the way back to 8.5. problems only occur with issues outside of maya's influence. Either the graphics card - your card must usually support shader model 3 (SM3) for these more complex shaders, or…
Thanks ArchNacho, Are you sure it's not working? Did you switch to hardware texture mode (6)? Although even if you hadn't tried hardware texture mode it should at least be green. I get the same warnings as well, not the very first time I load it. But if I press reload or manually reload a new .cgfx file in it's slot I get…
Noob here, whenever I create a cgfx shader it's just completely green. I've tried googling the problem but I can't find anything about it, I'm guessing it might have something to do with my graphics card I don't know. Anyone come across this before?