Hey, so I have started to model my first ever object but I am having some problems detailing the bricks on it. :( . I have not really done much to it yet tbh, just looking to try and get the bricks looking right before adding extra details. I have taken the model from max and am trying to detail it in zbrush, but I cannot…
Definitely the best way to do this is to model individual bricks. This will be quicker and also allow you to alter any of the brick patterns quickly and more effectively using a different brick and aligning rather than having to resculpt the mesh or touch up the normal map. The reason you're going pixelation is that the…
I'd advise you to model the bricks separately, align them on a grid and then use Path Deform modifier to bend them into a circular shape. Kevin's thread is spot-on on that workflow. Depending on how your bricks and column look like, you might want to export the whole column into Zbrush and sculpt some more details to get…
I would never even have thought to do individual bricks before posting for help, lol! Just shows I have a lot to learn...nice advice turbo Aha! I did not even realise that. Another thing learned. :poly121: Great reply mate, thank you! :thumbup:
Thanks Darth, it's like a goldmine of information in there, will read the entire thread when I get time. Going to use Kevins method for the bricks, its a great help! Would you say that is not enough, achillesian? Thanks for the reply mate! Yeah mate, definitely going to use that method to make the column from here on in.…