Sorry to res an old thread, but, I'm having the same issue as the last poster here. Granted, I am an idiot when it comes to UDK, but any help would be greatly appreciated :) *EDIT* I changed the scene depth priority group (DPG) to WORLD, within the newly created material node, and now things appear to be working. Just in…
Super huge image with the node breakdown. the large cluster of orange nodes on the right are the depth buffer offsets in screen space. the depth buffer is spread out along the axis by adding and subtracting a small amount from the uv coordinates. All the samples are then added together and divided by the number of samples…
@ adam yeah would be good to move this to technical talk; seems to be more about that than showing off the bits now. @Vulmer You need to connect this to a specific post process in order to get it working out of the box. The one that works by default can be found in UTGame>Effects>FX_HitEffects and is called…
How do you get this to display in Game mode? I've got a Post Process Effect box created. Now off to play with numbers in here. This is super complex and wicked cool to me. Thank you!!
im wondering, what is being plugged into the A<B node? (EDIT:) i downloaded the package and saw the madness. that answers that. to actually have that display though, do i have to edit the ini?
This looks very cool. I'm trying to figure out how to get this working though... I have it setup by connecting the nodes in the UTPostProcess chain(scenerendertarget--->material) and am pretty much lost from there... Just started using UDK a few days ago. Help a noob anyone? :)
ok that helps. i guess what ill try doing is plugging in a blank material to the post process, and attaching each node one by one to see the effect realtime. that should help my understanding quite a bit. thanks for all the info! (and yeah this might be better off in the technical talk section :D )
Hadn't noticed the top of the rocks, turns out the method I had used to reduce the frequency of lines had offset the depth too far at those points. Corrected it and updated package available. I took the extra nodes out and removed the old method from the material. @Neox the problem seemed to be the method not the If, it…
It's awesome to have such a useful outline tool available free for download, thank U! I've been having a bit of trouble getting any of the outline versions to work: * successfully downloaded the .upk and plugged it into the UTPostProcess_Console * tried with directional and dynamic point lighting * set…