They're HR people not artists - the ones I've met can't tell if a portfolio is any good. None of the studios I've worked at will do what you mention. The HR department will go to the art director with people who have good experience and ask if their work is any good. Maybe in a smaller studio it happens differently but…
yes thats why incompetent people are hired due to the HR only caring about resume. I mean...contracting people to do an art job by people that make a living doing something not even remotely close. [/rant]
In my experience most HR people won't look at portfolios. They'll just scan the resumes. If you have a sucessful game on your resume then you've got a much better chance that you'll get your portfolio shown to the art director straight away. Especially if the sucessful game won awards and was well known.
I'm with Pior on this still. @sprunghut - HR looks at everything - they HAVE to. They might not look at every single render on your site, but they certainly look at the work. How else can they judge your quality? Just because it said you worked on a AAA game doesn't mean you made anything other than a street light pole. I…
As far as I can tell the most successful games have above par graphics and terrible gameplay. The majority of titles in the top 10 are still using a mechanic that is basically akin to running around with a giant cone attached to your head, the tip of which interacts with your environment! Most innovation is rewarded with…
I think WHO you know is more important than your titles (in terms or high profile or not) in most cases, Sending your shit to someone on the inside has a wayyyyyy better chance of getting you an interview and job because you have people pushing for you inside the studio. Obviously HR looks for experience 1st so having a…