You still need to push those hard edges and give them more depth-- especially around the mask area. As far as your low poly, I see a lot of geo (especially around the chest and pockets-- all of the pockets) that seem completely unnecessary. Perhaps they're there for shape to coincide with the normals and armor, but there…
so its been a while, i was happily starting the texturing on it until I played the new avp game and realized my marine needs more stuff! im not sure where the grenade thingies should go since I cant tell if the concept ever called for such things but it does seem like it would be a welcome addition, just not sure on the…