I guess i write mindlessly or overly sarcastic at times so sorry for that. Maybe this was my revenge for being teased with a duke nukem 3d teaser at age 14 or something like that which looked exeptionally good and was groundbreaking in many aspects only to be teased every now and then and to see it end with a not to big…
"I guess i write mindlessly or overly sarcastic at times so sorry for that. Maybe this was my revenge for being teased with a duke nukem 3d teaser at age 14 or something like that which looked exeptionally good and was groundbreaking in many aspects only to be teased every now and then and to see it end with a not to big…
It's a severe catch-22. Employees are trapped if they want to make a living and employers are naive or don't care. It's sickening seeing comments on gamasutra, kotaku and other outlets where people say it just is that way or "deal with it or quit." People think simply because its the game industry and it's "always been…
Pretty scary reading through articles like this, makes you think that something that the employees worked so hard to get to and what they (possibly) enjoy is being turned into something thats making their lives miserable to an extent. long hours, lack of social contact, fear of money. DOOM AND GLOOOOM!! How the hell do…
Could they have done it near or at the same amount of time with a more stringent schedule of work? You know. 8 hours fullbore. Sometimes overtime near deadlines and such? None of this, one hour lunches or daily game testing sessions (thats for QA). Gas Powered Games is a leader in this idea of 40 hour weeks IMO. They still…