We are currently working on making our design document more organized for proper presentation for you guys here.. bare with us. We have jobs, family.. well life in general that we also have to deal with in order to pursue our passion, goals and vision. Although I will say this about the project to create some speculation…
Well it's nice to see we already got some fans among us lol, yikes, maybe this isn't the forums we want to be posting our work in? Maybe www.gameartisans.org is a more friendly and appropriate place. I'm just kiddin' my loyalty hangs with Polycount ;) However, I'd appreciate some professional and calm criticism as we get…
You also need to establish a work flow before figuring out all the random details like # of weapons. Something like: Preproduction Ideas and Concept Script 3D Layout(s) Storyboard Pre-vis Editing (rough) Production Modeling Rigging and Skinning -> Test export into UDK Animation Temporary sound Integration Game play…
Hey guys maneged to hack in momentarily @ work... here are some quick sketches. Joe can you post a run down DNA of our design doc so far please for the peeps. Thanx. I will sync up a template PSD to our account as soon as I get out from work More WIP from other members soon. Thank you for your patience:)