Well it's nice to see we already got some fans among us lol, yikes, maybe this isn't the forums we want to be posting our work in? Maybe www.gameartisans.org is a more friendly and appropriate place. I'm just kiddin' my loyalty hangs with Polycount ;) However, I'd appreciate some professional and calm criticism as we get…
Guys please have some respect..we are aware ... but its a sketchbook thread a public @ that ... yes its not private but we are using this thread for a team project that we are very serious about... so please if you don't have anything other than the obvious, please refrain. Have some professionalism please, there are…
You also need to establish a work flow before figuring out all the random details like # of weapons. Something like: Preproduction Ideas and Concept Script 3D Layout(s) Storyboard Pre-vis Editing (rough) Production Modeling Rigging and Skinning -> Test export into UDK Animation Temporary sound Integration Game play…
We are currently working on making our design document more organized for proper presentation for you guys here.. bare with us. We have jobs, family.. well life in general that we also have to deal with in order to pursue our passion, goals and vision. Although I will say this about the project to create some speculation…
Here's a short animations workflow that I found and found really practical, of course its not a direct link to game design, but you get easily apply it and alter it for games. As you can see its not a strictly linear process, but there's a lot of ground work that needs to be laid before you move too far down the production…
But why make a post with nothing in it? And not even telling what WILL BE in it. Just a random "Title" by "Team", "Team members". I don't think that's very professional of YOU. It would be better if you waited until you had something to show, or at least some info to give, before starting this thread.